Cardboard Wars

War is the continuation of politics by other means

Narvik PBEM2: Allied Turn 3 (April 16 – 19, 1940)

Thou shall not pass!

After an exciting turn 2 the Norwegians settle down to play redzone defense. Norwegian battalions form into line as far forward as possible to protect Oslo, the nearby airbases and as many mobilization centers as possible.  We need those battalions to mobilize.  Unfortunately, after getting seven of them last turn only one battalion manages to make it on the board this time.  Kristiansand is abandoned on the south coast and the 2-3-4 Battalion which had been defending that city moves out of Stuka range.  The Germans are still very short airbase capacity in mainland Norway with a single airbase at their disposal.

Allied operations in the south (click image to enlarge)

Allied operations in the south (click image to enlarge)

Now that the Germans have a supply depot in Trondheim we have given up any immediate plans to retake that city.  Although the airbase is heavily damaged we need to hold the hex.  RAF bombers from Bardaufoss and the Hatston Field fly an extended range daylight mission to try and put another hit on the Trondheim base, but missed (2 SBF, 2 in 6 chance).  Swordfish and a Skua bomb German troops in Tronheim, to no effect (5 TBF).  A supply base is established at Namsos, defended by 20 AA and 6 DF of ground units.

Allied operations near Trondheim (click image to enlarge)

Allied operations near Trondheim (click image to enlarge)

Significant Allied strength is committed to running the rump of the German 3rd Mountain XX to ground.  They can stand their ground or face being surrounded.  A supply base lands at Narvik, covered with a CLA and an AA battery (7 AA factors).  5th French Alpine Rgt and the 24th Guards Bde also land at Narvik.

Allied operations in the arctic (click image to enlarge)

Allied operations in the arctic (click image to enlarge)


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4 thoughts on “Narvik PBEM2: Allied Turn 3 (April 16 – 19, 1940)

  1. Mike Rega on said:

    Well, so much for my dream of the Axis landing at just 3 points and running over the Allies in a crisp drive from Oslo to Trondheim and from there North. Ugh.


    • Alan has put up a good defense in the Oslo area, but Oslo will fall within the next couple of turns. I’m suffering from overstretchitis in this game, but I have several notes, and I think I’ve figured a better way of doing things. There has to be a way for the Germans to win this game.


  2. Mike Rega on said:

    A way for the Germans to win this game? Excellent! I look forward to learning just how that might be done.


    • Although I won’t be getting to it for awhile (this is our last game of Narvik, for now. We want to move onto other stuff), I think Alan was on the right track with his landings at Namsos, but I don’t think he was far enough north. I think you have to land your arctic troops at either Bodo or Mo, somewhere that you may be far enough away from Allied fighters so you can fly support troops in with your floatplanes (and maybe use your 3 capacity ice airfield for transports). Of course, this is also dependent on seizing the Trondheim airfield. Bodo and Mo are both within reach of the Blen 1F night fighter, if the Allies can get it there, which they can do if they perform a bombing mission at Trondheim at extended range.

      Assuming that the Blen fighter is in Bardufoss, and that the Germans control the Trondheim airfield, Namsos cannot be reached by intercepting fighters. I have been working on another plan that grabs for all of the non-arctic ports, along with Trondheim and the Trondheim airfield (without putting any transports at risk), while protecting my parachute troops. I will get to it eventually. I overreached so badly that first turn, so I’ve toned my master plan down a bit, and can still accomplish quite a bit. I don’t think my game has been destroyed so much by the loss of all those transports and a battalion, as much as it was damaged by the four battalions that were sunk during the invasion wave of the first turn. That was just plain bad luck, and I have been working to recover from that ever since. We still have 11 turns left, so we’ll see how this game turns out.


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