Lost Victories: The Battle of Stalingrad: Restarting the Battle
I’ve said many times that generally I like to have a practice run at a game or a scenario so I can get my feet wet, and restart the game after I see a few turns.
That is not the case here.
The game is being restarted because of the supply hole that I mentioned in the last post. This hole seriously hampered Soviet operations, as it never allowed the Soviets to seal the German Sixth Army into the Stalingrad Pocket.
Midway through the game, it was discovered that there are, in fact, several roads in the area that would have served to extend the Soviet supply line. It was an oversight, but one that is critically important to the Soviet effort.
With this information, it was determined that a restart was necessary, since we were already mid way through the game before it was discovered.
Hopefully the Soviets can get a bigger jump than they did during the last game, and it allows for a bit more aggressiveness. Operation Uranus will restart soon!